Addition:  z_A = z_1 +  z_2

Subraktion:  z_S = z_1 - z_2

Multiplikation:  z_M = z_1* z_2

Division:  z_D = z_1/ z_2

Vektordarstellung

i = (0, 1)
z_1 = (2, 3)
z_2 = (-1, 1)
z_A: z_1 + z_2
z_S: z_1 - z_2
z_M: z_1 * z_2
z_D: z_1 / z_2
a = true
b = false
c = false
d = false
e = true
A = Intersect(xAxis, yAxis)
u = Vector(A, z_1)
v = Vector(A, z_2)
w = Vector(A, z_A)
z = Vector(A, z_S)
f = Vector(A, z_M)
g = Vector(A, z_D)